You can also save your game at any point, a feature I would have killed for thirty years ago, but using any of these features disables trophies. This cunningly rewinds the game a few seconds which means you can stop the game just after death, skip back a few frames and restart, dodging whatever bullet finished you off. Both Super Turrican and Mega Turrican are more running and gunning than exploration, although Mega Turrican replaces the beam weapon with a grappling hook to help you get around the levels.Īll four games are replicated perfectly, to the point where you can even use the original cheat codes, but to help those who have not experienced the bastard hard gameplay found in all games of the era, you can use a rewind function function. Moving on to the console versions and although the look even better than Turrican 2, adding parallax scrolling, transparency, and even weather effects, the gameplay is less about exploration and rather more linear. It also includes shoot ’em up style levels in which you pilot a spaceship to break up the running and jumping. Turrican 2 takes all the elements from the original and improves on it, from the graphics to the weapons – the game really pushed the Amiga to it’s limits and still looks and plays really well today. It is, like its successor and indeed most games of that age, incredibly hard, forcing the player to learn the maps and know exactly when and where the enemies spawn. There are leaps of faith, Mario-style hidden power blocks, and a good selection of weapons including the famous beam, a large laser sword that you can rotate round your hero (although this is quite fiddly to control on a DualSense). Each level is remarkably large, packed with secrets areas that can only be accessed by perfectly timed jumps or by transforming in to a indestructible death wheel. Influenced by the likes of Contra, Mega Man and Metroid, Turrican became an instant hit on home computers, grabbing high scores for it’s energetic gameplay and thumping soundtrack, and unlike many other games of that age, they still hold up pretty well in 2021.Īs you might expect, Turrican looks the most basic of the collection, with solid sheets of colour in the background and fairly simple enemy design. The biggest difference to previous Turrican-games however, is the fact that in Super Turrican 2 almost half of the levels are strictly linear and don't feature any large secret areas that have become somewhat of a trademark of the series.All four games follow the same basic design: you play as a robotic character running and jumping around a scrolling landscape, shooting enemies, grabbing power ups, defeating bosses and uncovering secret areas. Much like in side-scrolling shooters, you can now pick up homing missiles as secondary weapons. The Flamethrower is new to the series as well as the Rope, which can be used to climb walls, cling to platforms or pick up out-of-reach items. Into "wheel-mode" for a limited time to become invincible, lay mines and shoot rockets. To get rid of all the enemies, several different weapons can be used, most of which are already familiar to players from previous installments of the series: a Laser, a Spread-shot, and a(improved) Rebound. This requires the player to jump and shoot his way through large levels filled with lots of enemies. Super Turrican is back, and once again the USS Freedom Forces have to prevent the evil Machine from harming innocent civilizations.
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