You can set any number of drugs, each with a frequency. Similar to Outfits, drug policies are an assigned schedule for taking drugs. Drugs can be assigned for regular taking through the drug policy system.Eventually withdrawal will pass and the addiction will go away. If the need isn’t fed, the pawn will develop withdrawal symptoms (low mood, reduced consciousness). This generates a new need for the drug which the pawn will try to feed regularly. Addiction – Drug use can form an addiction.Tolerance – Long-term usage of a drug can build up a tolerance which makes subsequent usage less and less effective in producing the high.Overdose – Excessive drug usage in a short time can build up blood toxicity, leading to unconsciousness and possible death.Primary – The valuable short-term effect, whether it improves mood or work focus or combat effectiveness or makes one immune to a disease.Drugs typically create up to four effects.Learning helper can be expanded and searched for any lesson, so you can look up how to do a specific thing at any time.The overall idea is that you’ll never be shown a lesson you already know, but always be shown the lessons you need to know now. Lessons are shown as needed by circumstance, or on a slow timer. Lessons are automatically marked as learned when the player does the necessary interaction, and can be marked as learned manually. If something happens relating to a concept the player hasn’t learned, that lesson will be activated and shown on the learning helper. Learning helper sits in the top right of the screen.Added new learning helper system to replace yellow pop-up messages and yellow learning alerts. At the end of the tutorial, the player can continue the game with a normal storyteller.Tutorial locks out irrelevant controls and highlights relevant controls.Tutorial teaches the basics of setting up a game, building a small self-sustaining colony, and defeating the first raider.Added new rich tutorial with step-by-step instructions.You may wish to turn off Steam auto-updates if you really want to avoid this. Beware: If a mod author updates their existing mod to the new version, it’ll stop updating on the old version. However, most significant mods will need to be adjusted and recompiled. Some purely XML mods will be compatible between versions. Check it out here if you really want to try to continue that Alpha 14 colony. However, a user did put together a guide that allows you to manually update save files with some text editing. Compatibility Save Compatibility Īs usual, Alpha 15 will not load Alpha 14 save games by default.
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